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Joker minions names
Joker minions names





joker minions names
  1. #JOKER MINIONS NAMES UPDATE#
  2. #JOKER MINIONS NAMES MAC#

Up smash has more super armor (frames 8-11 → 8-13).Forward tilt's hits connect more reliably against opponents in the air.

#JOKER MINIONS NAMES MAC#

  • Neutral attack 3 has less ending lag and a slightly different animation if inputted manually, allowing Mac to act 10 frames earlier.
  • Neutral attack 3 has more range(Y/Z offsets: 10u/3u → 8u/6u).
  • Neutral attack 2 has less ending lag (FAF 22 → 17) and more range.
  • Neutral attack 1 has less ending lag (FAF 22 → 17) and connects into neutral attack 2 more reliably.
  • The amount of time Little Mac cannot grab the ledge after performing up aerial has been shortened (73 frames → 66).
  • The amount of time Little Mac cannot grab the ledge after performing neutral aerial has been shortened (46 frames → 40).
  • Neutral aerial auto-cancels earlier (frame 25 → 16), matching the move's interruptibility.
  • However, how these buffs will affect him the long run remains to be seen.Ī comparison of the range of downward aerial bullets pre and post 7.0.0 Sol has notably viewed the buffs as sufficient enough to render Joker better than he was in Persona 5, although he made this statement before the Dreamland Express was removed. Overall, Joker's buffs have improved his moveset's utility, granted him new potential set-ups, and slightly improved his defense.

    #JOKER MINIONS NAMES UPDATE#

    In update 7.0.0, Joker was among the numerous characters whose shields were enlarged, which decreased his vulnerability to shield stabbing. Despite the loss of this option, it is not enough to eclipse the other buffs that update 3.1.0 granted Joker in the first place. The sheer effectiveness of this technique even saw Sol, a pioneer of Joker's metagame in Persona 5, christen it the "Dreamland Express" as proposed by his Twitch chat.

    joker minions names

    This gave his neutral attack the ability to combo into itself (via L-canceling), forward smash, grab, or Rebellion Gauge at low to medium percents. Update 3.1.0 introduced an unintentional mechanic that decreased the ending lag of neutral attack's third hit by 10 frames if it was inputted manually. However, update 4.0.0 removed Joker's most useful combo option. Lastly, Joker indirectly benefits from the update's changes to shield damage for projectiles, as they make it somewhat easier for him to handle camping. Rebellion Gauge, Rebel's Guard and uncharged Gun had their ending lag noticeably reduced by varying amounts. Gun received a new hitbox that increased its vertical range, thus allowing its grounded version to hit opponents on Battlefield's low platforms. Back air's range was increased to the point that it is actually on par with Mii Swordfighter's and out-ranges Ike's, while the duration of up smash's L-canceling was increased. Down air connects much better against airborne opponents, which was a notorious flaw that remained unaddressed throughout SSB4's lifespan. Game & Watch's neutral attack are currently the only ones in Ultimate that are capable of Final Smash canceling reliably. Its hits connect better thanks to improved ranges and, more notably, its first and second hits had their ending lag reduced to the point that it and Mr. forward air was heavily improved in three distinct ways. Although update 2.0.0 granted inconsequential buffs to his neutral and up TILT, update 3.1.0 noticeably improved his Air game. JOKER 🃏 has been buffed via game updates. Roy using Astra against a Manakete in Fire Emblem: Heroes.







    Joker minions names